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BLUP50 TALENT FEATURE // BECCA DUDLEY

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BLUP50 member Becca is a successful DJ, presenter and personality. Becca’s career began in 2012 when she was signed up by MTV to front their daily news programme interviewing the world’s biggest music artists, celebrities and beyond including Pharell Williams and Stormzy. Becca now fronts multiple shows for MTV including her own music show, MTV Live Stage, while also covering worldwide music events and festivals for MTV International – including Red Carpet events.

Becca is also a radio DJ for Apple Music’s international station Beats 1. DJing at major venues and festivals across the world, and supporting some of the world’s biggest reggae and dancehall acts.

In 2016, Becca launched her own music platform DEADLY. Born from her life-long love of reggae, dancehall and bashment, DEADLY is Becca’s hub to produce original documentaries, music videos, interviews and live sessions, showcasing artists from the UK, Caribbean and more.


// YOUR WORD FOR 2021

Things are looking up aren’t they! I spent 2020 feeling a lot of doom and gloom, but I’ve been getting into positive phycology and doing a lot of introspection over the last year, so that combined with the fact that summers coming means I’m feeling super hopeful for this year. I think we’ve all realised just how resilient we are and how powerful that can be moving forward, so I’m feeling optimistic.

// WHAT HAVE YOU SEEN ONLINE/INSTAGRAM /TIKTOK / TWITTER THAT HAS STOPPED YOU SCROLLING?

The Social Dilemma was a real reminder of what we already knew! Since then I’ve been really watching my screen time and trying to read more. I don’t bother with Tik Tok or Twitter, even just Instagram is too much for me.

// GIVE US A WHISTLE STOP TOUR OF YOUR CAREER TO DATE

I started presenting in 2012, my first job in this industry was with MTV and I’m still with them to this day. I am also a radio DJ on Apple Music 1, where I host the Apple Music 1 List from London – I’ve been with Apple since the start of their radio journey 6 years ago and it’s been sick to be a part of the growth. I’ve hosted my own live music shows, traveled the world covering all sorts of festivals and events, worked with brands such as Red Bull, The X Factor, ASOS and The Mercury Awards.

I also DJ reggae and dancehall, playing at Festivals such as Glastonbury, and touring with artists such as Protoje and Morgan Heritage. Alongside this I run my own music platform called DEADLY which celebrates Jamaican music through original live sessions, interviews and documentaries. Every year we film with all the hottest talent in Jamaica, so far we’ve filmed with almost 50 artists across the last few years! We have a playlist thats updated weekly with all the sickest new tunes in reggae, dancehall and fusion Jamaican sounds. And we’ve just started doing interviews remotely with our favourite acts on the playlist over on our Youtube Channel.

//WHAT DOES 24 HOURS IN YOUR LIFE LOOK LIKE?

Every day is very different… and every day since 2020 has been even more different.

Pre covid there was no routine whatsoever, I’d be in back to back jobs and then in the summer it was working in a different country every week. In between that time I would spend it working on DEADLY.

Now it’s different – because of lockdown I’ve got into more of a routine each day which has definitely helped my sleep and my mental health. I have my regular radio and TV jobs keeping me going and I’ve had a whole load of spare time on my hands to do things for myself like play drums, read, meditate and just chill. Right now 24 hours is a lot of time spent on DEADLY!

// WHAT DO YOU DO TO SWITCH OFF OR CHILL?

I get my slow jams on, light some candles and jump in the bath for about an hour. Absolute heaven.

// WHAT HAS BEEN ONE OF YOUR BEST CAREER HIGHLIGHTS?

Hosting the MTV European Music Awards Live red carpet show with Sway Calloway (total legend!!!) is probably one of my favourite jobs to date. We broadcast internationally to 120+ countries from cities such as Amsterdam, Milan and Bilbao, and the EMA energy is always next level. So much fun!

Source: Becca Dudley’s Twitter

Launching DEADLY is also a career highlight. Creating my own music platform by myself has been a real challenge, especially for a niche genre, but I’m proud of what I’ve created and the amazing feedback from both artists and music lovers has given me so much motivation to keep going.

// WHAT DO YOU SEE IN YOUR FUTURE?

I see DEADLY becoming THE place to go to for Jamaican music – what GRM & SBTV do for grime, but for reggae & dancehall music. I see events, a fashion brand, maybe even a label one day. I want to be the go to DJ for the new sounds of Jamaica, and I want to be able to bring the music to as many people as possible.

// IF YOU COULD COLLABORATE WITH ONE CREATIVE/BRAND WHO WOULD IT BE?

We did an amazing collaboration in 2020 with Trojan Records, one of reggaes most prolific labels, where some of the hottest new artists covered Trojan Classics.  I’d love to do more link ups like that.

I love what Red Bull have done for the culture, with Carnival and Culture Clash, and they have their ear to the ground when it comes to Jamaican music. Feel like we could do something sick.

I’d also love to collaborate with Clarks – their link to Jamaica is amazing and I’m always rocking mine!

// WHO IS YOUR GREATEST INSPIRATION?

I’m really inspired by the women in my family – strong, powerful black women who have faced a lot of adversity but have come through fighting and also smiling.

I’m also a big fan of what David Rodigan has done for the culture, he’s given me some great advice over the years and he’s given some incredible feedback on DEADLY! Lee ‘Scratch’ Perry is also an inspiration to me, not only though his free spirit and talent, but his dress sense is next level!

// WHAT DO YOU WANT PEOPLE TO SAY ABOUT YOU AT THE END OF YOUR CAREER?

That I’m a genuine, authentic, good soul. That I made a real impact on music and helped spread it far and wide. That I was a voice for the new Jamaican artists to break through.

// WHAT IS THE BIGGEST ADVICE YOU WOULD GIVE TO NEW CREATIVES?

You have to really love what you’re doing! Cause the journey can be tough in the industry. But most importantly, look after your mental health. It’s easy for people in the creative industry to go hard because there’s no boundaries of a 9-5. But there’s no use going full turbo speed and not taking time for yourself, because you will burn out and then be of no use to anyone – take it from me!

// WHAT’S IMPORTANT TO YOU IN YOUR WORLD RIGHT NOW?

It’s important that we keep talking about the racial issues that are happening across the world. Yet another black man was killed by the American police this month. Say his name – Daunte Wright! I find Shaun King a very key figure to follow for updates in all the racial injustices that are happening.


FOLLOW BECCA

@beccadudley

@deadlyofficial

 

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RALPH LAUREN X ZEPETO DIGITAL APPAREL

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Ralph Lauren is on a mission to cater to a new digital generation

The American heritage brand, Ralph Lauren has made an exclusive partnership with popular South Korean social network and avatar simulation app Zepeto.

The app allows you to create and customise 3D avatars that function in the digital world to socialise with others. With this partnership, users can now purchase a complete digital Ralph Lauren outfit, including 12 looks with 50 unique items ranging from vintage styles to the brand’s summer collection.

In addition, a digital world will be created that will feature New York locations, such as Central Park, Ralph’s Coffee Shop, and Ralph Lauren’s Madison Avenue flagship store. On top of that K-pop super group TOMORROWxTOGETHER will be hosting a live at the virtual store in September.

Ralph Lauren’s aim with this collaboration in creating interactive spaces was to celebrate the brand, encasing its attitude and spirit in a digital sphere. Ralph Lauren has pursued several virtual projects in the last year in a bid to tap into a younger generation of consumers. Finding success with Snapchat Inc. to create a collection of Bitmoji avatar outfits in August 2020 and augmented reality experiences in November. In June, this year it became the exclusive outfitter of G2 Esports.

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SPECIAL FEATURE: BRANDS IN THE METAVERSE

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Article written by Studio BLUP ‘Futurewears’ writer Symeon Oshea.


As fashion expands as an industry, its intersection with unlikely fields has paved the way for new products and experiences for the digital world. Consumers are craving more than just physical shopping experiences. With most large retailers and brands moving their storefront online, customers are demanding innovative ways to improve the end user’s shopping experience.

The technology industry in particular is becoming a caveat for change amongst fashion brands. As we progress into a different kind of revolution, industries are learning to adapt to a more than the physical reality that is not entirely based purely on what is tangible. And while this may still seem like a little more science-fiction than reality, the Metaverse is much closer to coming to fruition than most people realize.

Source: Fortnight YouTube

For almost twenty years, digital spaces such as SecondLife and IMVU have allowed users to completely immerse themselves in digital universes where players can entertain themselves, earn currency and build communities. Today, games like Fortnite, Roblox, and World of Warcraft have popularized this format and are continuing to blur the lines between our virtual and non-virtual worlds. This makes way for brands and advertisers to offer shared spaces and experiences that were previously only able to be offered in person. Last year, for example, Fortnite presented a digital concert with Travis Scott that attracted over 45 million viewers. This strategy was also used by a similar company, Roblox, which hosted a virtual concert experience with Lil Nas X that attracted over 30 million viewers.

Even though we already know the metaverse is not entirely based around gaming, it is no secret that the gaming industry is the one that is leading the way. An industry that was worth over $100 billion in 2020, with no signs to stop growing any time soon. It is through the world of gaming that people are getting to know what the metaverse is and the purpose it serves.

The Future Face of This New “Metaverse”

Facebook announced recently it’ll be shifting away from its classification as a social media company to become “a metaverse company”. This uber model functions in a virtual embodiment of what we know as the modern internet, blending the real and virtual worlds more than ever before.

Source: Facebook Horizon 

Given that nearly three billion people use Facebook each month, Zuckerberg’s movement for a change of direction is worth noting, especially considering how society has made social media a pinnacle for browsing the internet.

It’s looking like the intention is to build a more maximalist version of the current iteration of Facebook that spans social presence, entertainment, and professional work. Unfortunately, though, this comes at a time when the US government is attempting to disrupt the current company and its business model/practices. A package of bills making its way through US Congress could potentially force the company to spin out Instagram and WhatsApp, limiting Facebook’s future ability to make acquisitions or offer services connected to its hardware.

Even if tech regulation stalls in the United States, a bustling metaverse would raise questions both familiar and unknown regarding how the virtual space is to be governed, how content should be moderated, and how its entire existence affects our shared sense of reality. We’re still getting our arms wrapped around the two-dimensional version of the social platforms that we currently interact with. Throwing in the 3D version of these could be exponentially harder and difficult to market to a dynamic audience.

By the same token, the metaverse will bring enormous opportunities to individual creatives who want to live outside of today’s urban meccas. This would also be a huge opportunity for displaced communities where education or recreation are more limited. This realized metaverse could be the next best thing to the teleportation devices we see in movies. With the company’s Oculus division, Facebook is trying to bring this vision to our current reality.

The Next Generation of Goods 

Digital goods may not be tangible, but they are sparking serious conversations surrounding our ability to accelerate the growth of technology’s current capabilities within industries that produce goods. To be more specific, a new generation of consumers has tuned in to the climate crisis and the protection of our planet. This in turn creates a buying environment where customers use accountability and self-education to become more informed buyers and a more socially/environmentally conscious industry as a whole.

Beyond these new so-called “digital brands”, the wider fashion industry is also beginning to take note of the trend. Gucci most recently designed a neon green digital sneaker that could be bought for as little as $12.99 via their app which allowed for the user to sport their digital goods on AR gaming apps such as Roblox. Further, Marc Jacobs dropped a collection of clothes designed for Animal Crossing avatars, with a whole slew of designers and labels following suit upon unveiling the collaboration.

Source: Roblox Blog

As the digital fashion movement continues to pick up speed, the world has been introduced to five digital fashion designers from around the world with this new method unifying their practices. They are Megnze ZhengTribute BrandValentins StudioAshwini Deshpande, and Neo Paradigm. Alongside their corresponding universe of algorithmic, pixel-based fashion.

Large fashion houses have already begun introducing their brands to the Metaverse, recognizing the enormous economic potential that digital goods have. One prominent example is a digital edition of the Gucci handbag “Dionysus w/ Bee” selling for more than $4,000 on Roblox. Not a big deal until recognizing that the price is almost $800 more than the actual bag itself. The virtual bag is an in-game accessory that has no value outside of Roblox but still, consumers are more than willing to splurge on the privilege to possess such an item.

Similarly, Louis Vuitton released a capsule collection for League of Legends. A collection that included pieces ranging in price from a $170 bandeau to $5,600 for the monogram leather jacket. Louis Vuitton also designed player “skins” that customers could purchase for their characters, going for $10 apiece.

In another collaboration, the streaming service Twitch streamed the Burberry SS 2021 show from London Fashion Week, drawing over 42,000 concurrent viewers and exposing the brand to an entirely unrelated audience successfully. It’s not just the traditional fashion houses hopping on board though. Online “e-tailers” are popping up as well, DressX recently raised $2 million in an investment round sparking massive interest and virtual shopping platform Obsess recently raised over $10 million in funding, proving that this influx of investing in virtual retail experiences could potentially lead to a new era of shopping. Similar to other forms of advertisement, utilization of the Metaverse allows brands to reach audiences that they may otherwise not have connected with. And in a medium where they are likely to already be attentive, engaged, and spending a copious amount of their time and money.

Who This “Metaverse” Benefits 

A quick search for news on big tech companies like Apple, Facebook, Google and Microsoft, and you may end up feeling as if these advances in technology are subsequently inevitable. It is hard not to start thinking about how these new technologies might influence our society and how we mesh into that future.

For the large corporations of the world, the metaverse is an exciting new opportunity as it presents brands with access to new markets and new technological innovations. What is not so clear is why any of us should be concerned at all.


Article written by Symeon Oshea [@symeonoshea]

Want to write for theblup.com please contact talent@studioblup.com

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VIRGIL ABLOH X MERCEDES-MAYBACH

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Mercedes-Benz and Virgil Abloh are set for another partnership following their their collaboration last year, but this time taking on the Mercedes-Maybach.

The automotive and fashion worlds have seen some of the greatest designers and brands come together to create capsule collections, vehicles and more. Abloh’s first crossover with Mercedes saw him take on the Mercedes-Benz G Class, setting the bar high.

For the Mercedes-Maybach, Abloh has worked together with Gorden Wagner, Chief Design Officer. The new car is set to be an electric show car that will be unveiled during Art Basel Miami Beach 2-4 December this year.

“Unlike anything previously seen from Mercedes-Benz, the show car exemplifies the possibility of design that is untethered by existing blueprints, or production specifications,” Mercedes explains and adds that the partnership coincides with the 100-year anniversary of the Maybach. Karl Maybach and his father Wilhelm debuted the first Maybach W 3, and created one of the most recognizable and exclusive brands of today.

Virgil Abloh explains that “The Maybach legacy celebrates exploration, pushing creativity to new places, living outside of the status quo. In this next phase we’re embracing these ideals and bringing the Mercedes-Maybach heritage into the future, inviting the next generation to join in revering this icon,”

The collaboration will be revealed on 1st December.

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